First, an email message sent to the Planet X crew from Brian Slator:
This document is intended to capture the assignments and implementation
details that will lead to the creation of the Geologer game on the
surface of Planet X.
Many of the items in this section are open to discussion. What, exactly,
should the Planet X game BE? Some of these items are long range, and I've
marked them with a (LR).
Room Management
and see the
setup verb in the
Composition specification.
This one is supposed to be like Yosemite National Park: a cirque basin
in the mountains which has spilled ice into a U-shaped Valley which
has a Glaciated Hill at its edge;
this entails the following trades:
Descriptions
Rock and Mineral Management
Testing
Property Management
(Progress Report: THIS IS DONE, AS OF 18JUN97).
Instrument Management
(Progress Report: (I have created some new rooms around the
Laboratory, the field instruments have been moved to a new room I called
the Equipment Locker -- players SHOULD be able to @create new instruments
for themselves, even now, although I haven't tested this yet).
(Progress Report:
I have moved all the instruments into the Laboratory (#487).
They are all locked there. We need an equipment cabinet, or
some such, so players can get their field instruments and
take them away. The field instruments should be fertile, the
laboratory instruments should not. I've added a .dollar_value
field to the instruments. Maybe the players should get charged
virtual money for their stuff.
Progress Report I have
created a .dollar_value property on instruments because one way to keep
score is to see whether a player's findings exceed the value of their
tools -- it's a thought).
The field instruments should have a verb like "buy" or "issue"
or some such, that creates a child of the intrument, changes ownership
to the player, charges them the purchase price, and so forth.
(
see purchasing instruments
in the design document for further detail).
Game Design and Implementation
(see Login Issues)