Dollar Bay To-Do List
We are hoping to have the Dollar Bay Retailing Game ready for
students to use during the Summer, 1999 Governors School at NDSU.
Major Questions
- How to turn the "debug" window on and off?
- What is the timetable?
- What are the Governor's School's expectations of the game?
- Who will interface between the game and the students?
Simulation Management
- Decide on the product mix.
Server Side Game Play
- Add back room to each store
- change leasing and new_store to create another room and set
of exits
- position the backroom exit to the left of the viewport
- figure out how to move stock back and forth between storefront
and backroom
- change the ordering protocol so that players can order shipments
1, 4, 8, or 12 weeks in advance, but cannot automatically order
the same things every week (no more auto-pilot mode).
- Warehouse positioning should be changed so players appear in
the viewport standing next to the agent
- fix the errors in the traceback file
- check why Cassalene(#183647) S_HF_MC(#181921) Employee
Agent(#314) Employee(#398) never reports on the weeks transactions.
Client (Java) Programming
- Change the ordering interface to reflect the changes to the
ordering protocol described above
- Add an item to the menubar so that the Debug Window and the
Java Console can be turned on and off (and make the default be
off).
- Make sure there is an item in the menubar so that sounds can
be turned OFF
- Put an item in the menubar to hide/display the debug window
- Fix the speech balloons so they don't cover faces
- Fix the number entry problem in the stock interface
Interface Graphics
- Metallic interface, with buttons
- Buttons
Note: buttons in the same category should be grouped together on
the interface in some obvious way, and they should all look
alike.
Also note: buttons in different categories DO NOT NEED to
look alike, although they can
There are a total of 15 buttons needed.
- Need: (Navigation (3): Home, Map, Quit buttons)
- Need: (Status (5): Scoreboard, Ledger, News, Help,
Tutor (was Mail) buttons)
- Need: (Management (4): Hiring, Stock, Advertising, Ordering buttons)
- Need: (Research (2): Market Research, Forecasting buttons)
- Need: (Customizing (1): Appearance button)
- Not Need: Checklist
- Status Regions
- Labeled regions to display: Cash, Net Worth, Debt, and Profit
values
- Labeled region to display mouse-over values (i.e. when the
cursor is over a player, we see the player's name)
- Labeled region for the "time of week" clock
- Labeled typing box (approx 2/3rds present width)
ViewPort Graphics
Note: the Viewport is exactly 600 pixels wide, by 250 pixels
tall. Players and agents are sized at 180 pixels
tall. Storefronts should be exactly 200 pixels wide by 250
pixels tall so they fit exactly 3 across.
- Make a list of products/rooms/agents for Jill
- Jill take a Photoshop class
- Decide on a consistent "look"
- Rooms:
- store interiors: could stay the same or look more
"interesting"
Note: the doors are actually separate graphics that sit
exactly over the background image
- back rooms: could look like current store interiors
Note: we will need two "door" graphics to get back and forth
between front and back rooms
- streets: at present there is no street graphic, so if there
are less than 3 stores on a street, the viewport shows inky
blackness. It would be nice if there were some kind of graphic
out there, perhaps pale and grey, that store fronts could fit over.
- store fronts: it would be nice if store fronts looked as
though there were space between each store.
- other locations: the warehouse interior, and all the casino
graphics should be at the lowest priority to replace;
Need a Warehouse exterior
Need a Bank interior and exterior
Need a Chamber of Commerce interior and exterior
- Products:
- Agents: