Paper accepted to the World Conference on Educational Media, Hypermedia and Telecommunications (ED-MEDIA 99), June 19-24, 1999, Seattle, WA.
Brian M.
Slator
Department of Computer Science North Dakota State University Fargo, ND 58105-5405 U.S.A. www.cs.ndsu.nodak.edu |
Curt Hill
Mathematics and Computer Science Valley City State University Valley City, ND 58072 U.S.A. www.vcsu.nodak.edu |
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Time/Place Shifting | Same Time | Different Time | Same Place |
Classroom Lectures
Pros: personal, sometimes interactive, Cons: inflexible schedule, social pressures, mostly passive learner experience, strictly local audience |
Virtual Environments
Pros: self-paced, immersive, potential for active learner experience, programmable Cons: high development costs |
Different Place |
Live Broadcast (e.g. IVN)
Pros: personal, sometimes interactive, recordable for later review, potential for wide (broadcast) audience Cons: similar to lecture: inflexible schedule, social pressures, mostly passive learner experience |
Recorded or Broadcast Programming
Pros: self-paced (rewindable) Cons: non-interactive, passive learner experience |
For further information on our virtual worlds software
development , visit the NDSU WWWIC web site.
ProgrammingLand Project Page:
www.cs.ndsu.nodak.edu/~slator/html/PLANET/wwwic-pland.html