Theme
Immersive Virtual Environments for Learning
Overview
We will
present research papers in the usual way, and also discuss
research topics.
Each week a paper will be presented for discussion by the
assigned student, AND, the
next week's paper will be distributed by the relevant student.
Paper Ideas
-
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated
Cognition and the Culture of Learning, Educational Researcher,
18(1), (pp.32-42).
-
Curtis, P. (1997). High Wired: On the Design, Use and Theory of
Educational MOOs. University of Michigan.
- Regian, J. W., & Shute, V. J. (1994). Evaluating intelligent
tutoring systems, in Baker, Eva L., and O'Neil, Harold F. Jr.,
eds., Technology assessment in education and training:
Hillsdale, NJ, Lawrence Erlbaum Associates, Publishers,
(pp.79-96).
-
Dede, C. (1996). The evolution of constructivist learning
environments: Immersion in distributed, virtual worlds. In
Constructivist learning environments; Case studies in
instructional design, Wilson, B. G. (ed.), (pp.165-175).
Englewood Cliffs, NJ: Educational Technology Publications.
-
Edelson, D., Pea, R., & Gomez, L. (1996). Constructivism in the
Collaboratory. In B. G. Wilson (Ed.), Constructivist learning
environments: Case studies in instructional design,
(pp. 151-164). Englewood Cliffs, NJ: Educational Technology
Publications.
-
Halttunen, Kai and Eero Sormunen (2000).
Learning Information retrieval through an
educational game. Education for Information 18:4, 289-311.
-
Moreno, R. & Mayer, R. E. (2002). Learning science in virtual
reality multimedia environments: Role of methods and
media. Journal of Educational Psychology, 94, 598-610.
-
Johnson, Lewis and Carole Beal. (2005).
Iterative evaluation of an intelligent game for language
learning, AIED:.
-
Beal, Carole, and Lewis
Johnson and R Rabrowski and S Wu. (2005)
Individualized feedback and simulation-based practice in the
Tactical Language Training System, AIED:.
- Barab, S. A., Thomas, M, Dodge, Carteaux, R., and Tuzun,
H. (2005). Making learning fun: Quest Atlantis, a game without
guns. Educational Technology Research and Development53(1), 86-108.
-
Kafai, Yasmin B. 2006 Playing and Making Games for Learning:
Instructionist and Constructionist Perspectives for Game
Studies. Games and Culture 1(1):36-40. Thousand Oaks, CA: Sage
Publications.
Schedule
- Mar01: choose papers
- Mar08: no class
- Mar15: spring break
- Mar22 - Christeson (P2)
- Mar29 - Bhowmick (P1), Vellaswamy (P4),
- Apr5 - Garimedi (P5), Raavi (P6),
- Apr12 - Rizvi (P7), Sharma (P3),
- Apr19 - DeBilt (P8), Kheerwal (P9),
- Apr26 - Vinta (P10)
- May3 - TBD
- May10 (finals week, no meeting)