"The human mind is exquisitely tailored to make sense of the
world. Give it the slightest clue and off it goes, providing
explanation, rationalization, understanding" (Norman, pg. 5)
The Frustrations of Everyday Life
Note: it is not necessary to understand the underlying physics, just the relationship between controls and outcomes (BUT, better understanding is necessary if things go wrong).
"When affordances are taken advantage of, the user knows what to
do just by looking [...] Complex things may require explanation
but simple things should not. When simple things need pictures,
labels or instructions, the design has failed."
The Psychology of Causality: when something happens right after a user action, it appears as though the user has caused that action.
Perhaps the most common: the spatial analogy
Added functionality generally comes at the cost of added complexity.
Is it because of overloading the controls (i.e. 12 buttons to perform dozens of operations)?
Is it because of the lack of feedback?
Is it true what he says, "The world is permeated with small examples of good designs, with the amazing details that make important differences on our lives. Each detail was added by some person, a designer, carefully thinking through the uses of the device, the ways that people abuse things, the kinds of errors that can get made, and the functions that people wish performed."
Why does it take five or six attempts to get a product right?
Is there a design blacklist?