Tools and Techniques for Creative Design
From: Mountsford, S.J. (1990). The Art of Human Computer
Interface Design, Addison-Wesley
Mountsford notes the long history in art/music/architecture of
"borrowing" from previous media.
Note the similariity between
- the principle of "anticipation" in
film/animation (a character signals forward motion by first
drawing up and pulling slightly backwards) and
- the principle of "visibility" in UI: sound and animation to
indicate a file/folder is opening
Quite often, metaphor focuses principles; e.g. the principle
"form follows function" in architecture/design is extended by
expressions like "a house is a machine for living" (rather than
a shelter).
Issues of trade-offs are always paramount
- between requirements and contstraints, as usual, but also
- between formal methodology and "beauty, harmony, and
pleasure"
Pictures can contain TOO MUCH information, alternatives can
include
- conversational (actor/agent) metaphor
- symbolic representations (e.g. icons, schematics, color
coding)
Even though use of metaphor is powerful
- and helpful to both users and designers
not all are equal:
- "metaphors do not imply a complete mapping of every concrete
detail [...]"
- "Thorough examination of a metaphor helps designers [...]"
- Question: how do we "thoroughly examine" a metaphor?
Techniques for generating designs include brainstorming and role
playing.
- Are designers an elite group of gifted individuals?
- No.
- But it is important to exercise your imagination (in
your "right brain")
- This means deliberately attempting to take a fresh
perspective, either by
- juxtaposing or recombining ideas, for example:
- new uses for the object
- adapt the object to be like something else
- modify the object for a new purpose
- magnify - add to the object
- minimize - subtract from the object
- substitute something similar
- rearrange the data
- reverse of transpose the information
- combine data into an ensemble
- approaching as an Explorer, Artist, Judge, or Warrior
- Also important: NOT JUST ONE
Erickson says metaphor is ubiquitous
Is the distinction between a voice mail box and voice mail
service an important one?
One approach to evaluating a metaphor
- Amount of structure: is it abstract, like links, or
concrete, like a newspaper
- Applicability of Structure: Q: is there a capacity to mislead?
A: Yes. There ALWAYS is (because of the partial mapping
property)
- Representability: is it "iconable" and visual, or, again,
highly abstract?
- Suitability to Audience: request best guess test
- Extensibility: Question: Why don't files and folders on the
desktop get put away into a filing cabinet?
If the metaphor is good, it should be used to its full extent,
and it should not be confounded, corrupted, diluted, or excepted
under any circumstances.